Monday, December 3, 2007
Veronica Mars Rocks
Veronica is akin to a very suave, cool, hip private eye for this century, not the Nancy Drew of the 20th Century. She helps solve serious and not so serious issues in a manner that is witty and intelligent. Adding to this success was the soundtrack. Very good rock music, especially the theme song. Its creator was a High School teacher for many years before he burned out and went to Hollywood.
I highly recommend watching all of this series DVDs. Great entertainment if you want to see the youth of today in their element. I would rate this PG most of the time.
Heroic Frenzy: Petrograd 1919

Soon to be released is the new FFG game, Heroic Frenzy Oct. 1919, which covers the closet advance that any White Army had made against the Reds. In this case, Yudenich's tanks and night attacks decimated the Red 7th Army, leaving Petrograd (now St. Petersburg)wide open. Trotsky himself entered the battle to rally his men near Pulkovo Hill, the last obstacle before the city. It is a fast moving game on this pivotal battle!
Friday, November 30, 2007
Islamic Facists
Tuesday, November 20, 2007
BBC, Perry Moore, Pakistan-India War 1965, and Consimworld
Thursday, November 8, 2007
Hilary Clinton: A Good Choice for the Next President?
Saturday, October 6, 2007
What Britney Spears Needs to Do
Friday, September 28, 2007
Ahmadinejad is a Hitler Scripted President
Sunday, August 12, 2007
Pakistan-India War of 1965-The Battle of Assal Uttar
Democratic Presidential Candidates
Remagen 1945, Kakhovka 1920
Kakhovka: Wrangel's Kursk, Oct 14, 1920. This depicts the largest use of tanks in the Russian Civil War and also the last major battle! The game is very intesting set piece and really was a kind of Kursk in some ways.
Remagen 1945 depicts the battle of luck using a point to point system. Luck because the US found a bridge over the Rhine and despite the Germans tossing V2 rockets, jet bombers, JagdTiger tanks, and sending SS frogmen to destroy it, it was all unsuccessful. The game shows what happened and could have happened had luck turned, even a little, in the German favor! Very interesting. It is nothing at all like the old SPI game. It is way more accurate and tense.
Being tested now is Operation Westindien 1942- a U-boat game on the battle for the Caribbean. This is also a point to point game and depicts how vital the refineries and oil was in the Aruba area.
Friday, July 6, 2007
Bringing New Blood into the Hobby - Mark Woloshen's Contribution!
I have been a wargamer for over 30 years now, and in that time I have seen the Golden Age of Wargaming, the demise of much beloved companies (SPI, Battleline, GDW, Avalon Hill etc.), and the prophesied demise of board gaming as we know it. As a member of the hobby, how can one, lone gamer influence this downward trend? The doom-sayers saw that computer war games were going to replace our faithful cardboard and paper companions. The hobby was not attracting new gamers, so how can this trend be reversed?
Well here we are, continuing to play wargames of the cardboard and paper variety. The hobby seems as vibrant as I can remember, and the "big" companies (GMT, MMP, Avalanche, Clash of Arms etc.) seem to be offering interesting designs that might attract new gamers. The number of really strong DTP companies (Firefight, Khyber Pass, Schutz Games etc) fills the esoteric void left by the larger companies, and they too might attract new players to the hobby. Is this enough? Well, here is how I have tried to help.
As a high school Humanities (integrated Social Studies and English) and history teacher, I am in a unique position to bring new gamers into the fold. How? Not necessarily by what I teach (though that is a bonus), but by starting a games club! That is correct, start an extra-curricular club. On the one hand, it provides a much needed activity for students at lunch or after school - I run mine at lunch. On the other, it gives me a chance to play games with people who may one day want to play more historically accurate board games (more about this later).
Our school population is approximately 1600 grade 8 to 12 students in a middle class community. Our lunch "hour" is only about 45 minutes, so getting games that are playable in a short period of time, or the space to store longer play games, become two very important organizational considerations. Assuming you will be using your own classroom, the next steps will help get the club off to a great start.
First, you need to get the support of the administration. Usually they will be happy to support (both morally and financially) any endeavor which occupies students during the lunch hour. Second, you need to have a few games on hand to "get things started". Initially, I brought games from my own collection, then augmented those with other games purchased using school funds. After solidifying your initial club game collection, begin to advertise to the school body. This can be done through the school intercom notices, student newsletters, school website, posters, and of course, word of mouth.
The third factor to consider is the type of games to be included in the club's collection. Now, I'm partial to hardcore military simulation games. Unfortunately, very few students want to get into those types of games. So, we compromise and bring in games that will appeal to the widest possible student audience. The first games from my collection included: Risk, Axis and Allies, Stratego, Battleship, Shogun (Samurai Swords), Quebec 1759, War of 1812, and Rommel in the Desert. With student government funds, these initial offerings were supplemented with other games like: Carcassone, Settlers of Catan, Civilisation, Age of Mythology, Risk 2210, Lord of the Rings Risk, Star Wars Risk, Monopoly, Clue, Guess Who, Candyland - just to name a few.
Finally, you have to consider how you will store games that take more than one lunch period to play to completion. I had a cupboard in my room with four pull out drawers. I could place one complete game on each drawer. After a while, we had to carefully stack more than one game in a drawer because so many games were being played. If you have a dynamic industrial education department in your school, perhaps the student government would supply sufficient funds to have a games cabinet built. It would be a good project for the Industrial Ed. Students and it certainly helps out the games club. Ideally the cabinet should be designed to allow game boards to be stored with all the cards, pieces, dice etc. necessary for play. You'll be ready for action once you have this all set-up.
Generally, I keep the club open to any and all students of the school. All grades and both genders are welcome. It has been my experience that the vast majority (98%) of the gamers in our school are male. We do have some girls who show up on a regular basis, which is great! There are also a number of teachers who periodically attend - especially if we have a game of Diplomacy going!! (Recently, three teachers and three students had a game of Diplomacy - the teacher's - very experienced Diplomacy players - got their clocks cleaned by the students! Wait until next year!!)
Games that are visually pleasing (such as anything by Days of Wonder, Fantasy Flight, Eagle Games, and Milton Bradley) certainly attract students into the room. Some days there are so many people they have to play their games on the floor! (We average between 25 to 35 students each lunch hour we run the club - Tuesdays and Fridays at lunch.) People (both students and staff) drift into the room and have a quick look before moving on. Some come back, others get a look at a game and end up buying either for themselves, or in the case of some of the adults who come in, their children.
At the beginning of each school year, I approach the student government for funds to purchase new games. I usually request between $300.00 to $400.00 for the year. Not surprisingly, this money does not go far, given the price of games these days. But it is enough to add a few titles to the collection. We also get games by donation, so now we have just about every type of Risk ever published (except Godstorm Risk). Currently, there are 65 games in our collection. Popular games this year included: Blockus, Hey, That's My Fish, World of Warcraft, Settlers, Command and Colors: Ancients, Axis & Allies Miniatures, and Memoir '44. A host of other games were also played, not to mention chess, checkers, and great games like Apples to Apples. Next year we will be adding to the collection. Sometimes with modules for pre-existing games, and sometimes new game hot off the press. I might even buy a copy or two of games that I have had published (For Bloody Honor by Firefight Games and Prairie Aflame by Khyber Pass Games), to try and entice students into the more historical realm of gaming.
All in all, the club has been a rousing success at my school. The admin are happy because it gives a large number of students something to do at lunch. The students are happy because they get to play games with their friends and school. I'm happy because I get to play games, and some of those gamers have grown up to become wargamers. And that's what it's all about, isn't it! If you are a teacher, try it at your school. You'll be amazed at the results. If you're not a teacher, perhaps check in with your local Boys & Girls club to see whether there might be an opportunity there to begin a club to attract new gamers.
The endeavor has been worthwhile and a lot of fun. Maybe we can have another Golden Age of Gaming with all the new blood entering the hobby. I for one hope so.
Sunday, May 13, 2007
The War in Iraq and the End Times
Saturday, April 28, 2007
Against the Odds Sneak Peek-Paukenschlag U-Boat 1942 Game






This sneek peek is based upon my original never released DTP game, Operation Paukenschlag (Drumbeat)covering the devastating attacks by U-boats off the US East Coast and in the Caribbean, 1942. This is the historical part. The "what if" and the more exciting part is it supposes the Germans had developed some Amerika Bombers and had modified (well within their capabilities)their already exisiting He 177 and FW 200 long range bombers.Further, it supposes that Hitler had decided to seize the Azores (he had seriously considered it in 1940-41)to be used as a launch pad for long range bombing on the US East Coast! It was not that far from reality and actually quite plausible had Hitler demanded it. The German wolfpacks were ravenous against the unprepared and nearly defenseless east coast of America. It was like Pearl Harbor. By May, over 400 transports had been sunk off the US east coast, some two million tons of supplies lost with 5000 lives.
The game is the most innovative and accurate, yet playable, sub-air game ever. Sea and submarine movement is actually based on how German U-boat commanders plotted and tracked surface ships. Very cool!
The game was never released as a DTP because ATO secured it right off the bat, seeking to diversify their gaming line. Sub games, by their nature, are difficult to make interesting and fun (computer sub games excepted). Most sub board games have almost always sunk in their popularity--so, hopefully, this game will change it when Issue 22 comes out.
The counters shown are from the DTP game. The final ATO game will no doubt be more artistic and polished. Each strategic square is 550-600 miles. Each operational square is 55-60 miles. Each tactical square is 6-7 miles. Each turn is three days. Each sub is one submarine. Each convoy is between 10-50 ships. Each US DD, ASW, Cutter naval unit is two ships. Air units are squadrons of 6-12 aircraft. Each US CV, BB is one ship. Each turn is a week.
Excerpts from the Movement Rules:Movement on the Operational or Tactical Grids only applies to those opposing naval units in the same Strategic Zone (on the game map). The rates are the same per square, either 1 or 2 squares. Some ships (DD 11, 12, BB, CV) may move 3 squares. Prior to moving a sub, the German must decide whether it is submerged or surface. A submerged sub moves one square, a surfaced sub-two squares on the OSL\TSL grids. Only the final zone where movement ends and the presence of enemy ships determines if the OSL or TSL grids will be used. If the ending zone has none, nothing more happens. If it does, the involved units are removed and placed in the OSL and each player determines their precise location and units alternate moving until either opposing ships end in the same square or not. If they do, the TSL is used and the same procedure occurs. When opposing naval units end movement in the same square on the OSL, movement continues on the TSL. If the convoy exits the OSL before any subs have intercepted and ended movement in the same box on the OSL, nothing more happens…the convoy has escaped for this turn only.
German long range bombers may also conduct missions against various industrial targets along the East coast.
Aircraft IssuesThe reality was that had the Germans acted upon their first Amerika plans in 1940, the Me 264 long range bomber could’ve been operational by 1942, historically, only a few were done by late 1942. The He 177 was operational in March 1942. While the FW 200 had been modified. All three faced the same problems with aircraft engines being unreliable over the long flight (2-4,000 miles to the East Coast from either island) weather, pilot fatigue, and target recognition were major issues!
The He 177 and FW 200 suffered a 50% chance rate that the engines would catch fire during flights. A rather humbling event.
Flight times would average 7-8 hrs, thus, pilot fatigue would be an issue. Target ID would’ve been almost none existent, as even the U-boats had inadequate maps and generally used tourist maps to sail by along the coast.
Historically, the Uboats totally missed the CV Hornet being escorted from Key West to Norfolk in January 1942. In the game, you can go for it, if you fail, the American player can use it to attack the Azores where the Luftwaffe is based! It could've easily happened. Historically, the Hornet was sent to Pearl Harbor after being prepped in Norfolk.
Hopefully this sneak peek will still your interest!
Wednesday, April 25, 2007
VOTING RESULTS ON FIREFIGHT GAMES
Tuesday, April 24, 2007
Neat item on this ATO Magazine page
OPERATION FISCHFANG AT ANZIO 1944 and KOLTOV CORRIDOR
Sunday, April 22, 2007
Feldgrau, Casemate Publisher, Axis History
Saturday, April 21, 2007
Agel Vitamins
Agel's drawbacks are many. Expensive, a carton of 30 packs for $60 retail or $30 wholesale. The are much larger than a tiny pill one can put into a pocket. The variety is very limited into not more than 10 assortments. You are stuck with vitamin proportions as you cannot simply have 1000mg of Vitamin C, or a specific amino acid etc. While the taste is OK, their appeal is limited despite the launch and money promoting it as a new MLM where one can make unlimited residual income, like Mary Kay, Cookie Lee etc. The other drawback is that while you can buy them on Ebay, usually you can only buy them through a rep who has joined the MLM at the retail price. They are not sold in vitamin-health stores.
Agel has a stiff competition from hundreds of vitamin companies on the internet, mass mailings, companies with hundreds of vitamins to select from such as Puritan or Swansons, to name only two. Their prices are WAY less than Agel's. Yet,Agel is thriving on the wannabe millions in hopes that millions can be made.
Hey, remember the Pet rock? Who would have thought?!.......
Rome's Greatest Defeat-The Battle that stopped Rome in the Teutoburg Forest at Kalkriese, Germany
Wednesday, April 4, 2007
NEW RELEASE INFO


The following games are near ready for release:
The Koltov Corridor July 1944 - Covers the dramatic tank battles between the German Panzer Divisions and the Russian Tank Armies moving through the narrow gap at Koltov south of Brody. A unique game where players issue orders for formations and hope they chose the correct one!
Wicked Narrows - The Roman disaster at Kalkreise, Germany in September, 2 A.D. It was at the Narrows where the most wicked bloody battle occurred between four German tribes and three legions. The German attack destroyed all three legions!
Operation Fischfang, February, 1944 - Covers the only near successful German Panzer attack to crush the Allied landings at Anzio. The elements can either be a friend or for in this game at the right or wrong time.
Storm Over Taierzhuang 1938 - Covers the almost forgotten Stalingrad-like battle for the town between the Nationalist Chinese and Japanese forces. This is an area movement game designed by Terence Co, a great design and his first! Most Westerners have not even heard of this battle. It was decisive with aircraft and tanks as the Japanese drive inland seemed unstoppable!
NEWLY RELEASED GAMES:
One German, One Bullet August-Sept. 1944 This is a two map game!